X-Message-Number: 18447 From: Date: Thu, 31 Jan 2002 04:16:51 EST Subject: Re: CryoNet #1843 simulation --part1_114.ba1cefb.298a6583_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit > > >From: > > > >Subject: Uploading: dt & time shuffles > > > >As far as I know, physicists do not regard time as quantized--it has a > >continuum of possible values in the Schroedinger equations. (Even energy > is > >only quantized in the sense that it is delivered in packets. E.g. the > energy > >of a photon is hf, and f has a continuum of possible values.) > Time (and space) are quantized. The unit is the so called Planck's time, it is the time taken by light to travel one unit of Planck's length, that is something as: 1.6 x 10^-33 cm (near 10^-33 inch). This unit is defined as the square root of hG/c^3 Where: h is the reduced Planck's constant, G the Newton's constant of gravitation and c the velocity of ligth in space. The planck's time is near 10^-43 second, so you can think of the world as a motion picture with 10^43 pictures per second. To simulate the Universe (ten billion light years in radius for ten billion years) you need 10^244 Planck's cubes ( One Planck's unit for each dimension in space and time). This could be run by a quantum computer with a 813 bits word in a single computation cycle, something as a billionth of a second. This illustrates the potential power of quantum computers and the effect of state superposition in quantum mechanics. Well, a classical question at that level is: How a computer in our universe can simulate that universe? The answer is that our universe (and the simulated one) are Four dimensional *and* monolinear. The computing space inside the computer is two dimensional *and* 813 times multilinear. If there was some quantum computers in the simulated universe, each would add 813 multi-linearities to the computational space, not a problem as the multi-linearity may expands up to the infinite. Yvan Bozzonetti. --part1_114.ba1cefb.298a6583_boundary Content-Type: text/html; charset="US-ASCII" [ AUTOMATICALLY SKIPPING HTML ENCODING! ] Rate This Message: http://www.cryonet.org/cgi-bin/rate.cgi?msg=18447