X-Message-Number: 30074 From: Date: Tue, 27 Nov 2007 14:00:43 EST Subject: about Second Life Content-Language: en This and similar sites seem worth a bit of attention and investigation. The name of this one offers a nice entree. We have been lagging in exploiting the Net. I am sure there are members with the time and skills to do some good here. Robert Ettinger "Second Life From Wikipedia, the free encyclopedia _Learn more about citing Wikipedia_ (http://en.wikipedia.org/wiki/Wikipedia:Citing_Wikipedia) Jump to: _navigation_ (http://en.wikipedia.org/wiki/Second_Life#column-one) , _search_ (http://en.wikipedia.org/wiki/Second_Life#searchInput) This article is about a _virtual world_ (http://en.wikipedia.org/wiki/Virtual_world) . For the theory of multiple lives, see _reincarnation_ (http://en.wikipedia.org/wiki/Reincarnation) . For the process of _cryopreserving_ (http://en.wikipedia.org/wiki/Cryopreservation) _legally dead_ (http://en.wikipedia.org/wiki/Legal_death) persons for eventual reanimation, see _Cryonics_ (http://en.wikipedia.org/wiki/Cryonics) . Second Life (http://en.wikipedia.org/wiki/Image:Second_Life.png) The Second Life logo _Developer_ (http://en.wikipedia.org/wiki/Video_game_developer) _Linden Research, Inc_ (http://en.wikipedia.org/wiki/Linden_Lab) Publisher Linden Research, Inc _Designer_ (http://en.wikipedia.org/wiki/Game_designer) Linden Research, Inc _Engine_ (http://en.wikipedia.org/wiki/Game_engine) _Proprietary_ (http://en.wikipedia.org/wiki/Proprietary_Software) , _free_ (http://en.wikipedia.org/wiki/Free_software) , and _open source software_ (http://en.wikipedia.org/wiki/Open_source_software) _[1]_ (http://en.wikipedia.org/wiki/Second_Life#_note-lindenlabdotcom-press-release-01-08-07) _[2]_ (http://en.wikipedia.org/wiki/Second_Life#_note-lindenblog-embracing-the-inevitable) _Physics_ (http://en.wikipedia.org/wiki/Physics_engine) : _Havok_ (http://en.wikipedia.org/wiki/Havok_(software)) Audio: _FMOD_ (http://en.wikipedia.org/wiki/FMOD) Version Main Client 1.18.3.5 (Windows) 1.18.3.5 (Mac OS X) 1.18.3.5 (Linux _alpha_ (http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha) )_[3]_ (http://en.wikipedia.org/wiki/Second_Life#_note-secondlifedotcom-linux-alpha) Beta Grid 1.18.0.5 (Windows) 1.18.0.5 (Mac OS X) 1.18.0.5 (Linux Alpha Client) First Look 1.18.0.125 (Windows) 1.18.0.125 (Mac OS X) Released 2003 _Genre_ (http://en.wikipedia.org/wiki/Video_game_genres) _Virtual world_ (http://en.wikipedia.org/wiki/Virtual_world) Mode(s) _Multiplayer_ (http://en.wikipedia.org/wiki/Multiplayer) (online only) Ratings Not Rated _Platform(s)_ (http://en.wikipedia.org/wiki/Computer_platform) _Windows_ (http://en.wikipedia.org/wiki/Microsoft_Windows) * _Windows 2000 SP4_ (http://en.wikipedia.org/wiki/Windows_2000) * _Windows XP SP 2_ (http://en.wikipedia.org/wiki/Windows_XP) * _Windows Vista_ (http://en.wikipedia.org/wiki/Windows_Vista) (Not yet officially supported.) _Mac OS X (10.3.9 or higher)_ (http://en.wikipedia.org/wiki/Mac_OS_X_v10.3) _Linux_ (http://en.wikipedia.org/wiki/Linux) _i686_ (http://en.wikipedia.org/wiki/I686) Media _Download_ (http://en.wikipedia.org/wiki/Download) System requirements _Broadband Internet access_ (http://en.wikipedia.org/wiki/Broadband_Internet_access) 256 _MB_ (http://en.wikipedia.org/wiki/Megabyte) _RAM_ (http://en.wikipedia.org/wiki/Random_access_memory) (Win, Linux) 512 MB RAM (Mac) 50 MB1000 MB _HD_ (http://en.wikipedia.org/wiki/Hard_disk) space for _Disk Cache_ (http://en.wikipedia.org/wiki/Cache) 800 _MHz_ (http://en.wikipedia.org/wiki/Clock_rate) _x86_ (http://en.wikipedia.org/wiki/X86) CPU or better (Win, Linux) 1 GHz _G4_ (http://en.wikipedia.org/wiki/PowerPC_G4) or better/Intel _Core_ (http://en.wikipedia.org/wiki/Core_architecture) Processor (Mac) _nVidia_ (http://en.wikipedia.org/wiki/NVIDIA) _GeForce 2_ (http://en.wikipedia.org/wiki/GeForce_2) , _GeForce4 MX_ (http://en.wikipedia.org/wiki/GeForce_4_Series#GeForce4_MX) or better _ATI_ (http://en.wikipedia.org/wiki/ATI_Technologies) _Radeon 8500_ (http://en.wikipedia.org/wiki/Radeon_8500) , _Radeon 9250_ (http://en.wikipedia.org/wiki/Radeon_9250) or better Input methods _Keyboard_ (http://en.wikipedia.org/wiki/Computer_keyboard) , _Mouse_ (http://en.wikipedia.org/wiki/Mouse_(computing)) , _Gamepad_ (http://en.wikipedia.org/wiki/Gamepad) but minimum movement. Second Life (_abbreviated_ (http://en.wikipedia.org/wiki/Abbreviation) as SL) is an _Internet_ (http://en.wikipedia.org/wiki/Internet) -based _virtual world_ (http://en.wikipedia.org/wiki/Virtual_world) launched in 2003, developed by _Linden Research, Inc_ (http://en.wikipedia.org/wiki/Linden_Lab) (commonly referred to as Linden Lab), which came to international attention via mainstream news media in late 2006 and early 2007._[4]_ (http://en.wikipedia.org/wiki/Second_Life#_note-0) _[5]_ (http://en.wikipedia.org/wiki/Second_Life#_note-1) A downloadable _client program_ (http://en.wikipedia.org/wiki/Client_(computing)) called the Second Life Viewer enables its users, called "_Residents_ (http://en.wikipedia.org/wiki/Resident_(Second_Life)) ", to interact with each other through motional _avatars_ (http://en.wikipedia.org/wiki/Avatar_(icon)) , providing an advanced level of a _social network service_ (http://en.wikipedia.org/wiki/Social_network_service) combined with general aspects of a _metaverse_ (http://en.wikipedia.org/wiki/Metaverse) . Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (_virtual property_ (http://en.wikipedia.org/wiki/Virtual_property) ) and services from one another. Second Life is one of several virtual worlds that have been inspired by the _cyberpunk_ (http://en.wikipedia.org/wiki/Cyberpunk) literary movement, and particularly by _Neal Stephenson_ (http://en.wikipedia.org/wiki/Neal_Stephenson) 's novel _Snow Crash_ (http://en.wikipedia.org/wiki/Snow_Crash) . The stated goal of Linden Lab is to create a world like the _Metaverse_ (http://en.wikipedia.org/wiki/Metaverse) described by Stephenson, a user-defined world in which people can interact, play, do business, and otherwise communicate._[6]_ (http://en.wikipedia.org/wiki/Second_Life#_note-usatoday-rosedale-interview) Second Life's virtual currency is the _Linden Dollar_ (http://en.wikipedia.org/wiki/Economy_of_Second_Life) (Linden, or L$) and is exchangeable for real world currencies in a marketplace consisting of residents, Linden Lab and _real life_ (http://en.wikipedia.org/wiki/Real_life) companies. While Second Life is sometimes referred to as a _game_ (http://en.wikipedia.org/wiki/Game) , this description does not fit the standard definition. It does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games, though it can be thought of as a game on a more basic level because it is "played for fun". In all, more than 11.5 million accounts have been registered, although many are inactive, some Residents have multiple accounts, and there are no reliable figures for actual long term consistent usage. Despite its prominence, Second Life has notable competitors, including _There_ (http://en.wikipedia.org/wiki/There_(internet_service)) , _Active Worlds_ (http://en.wikipedia.org/wiki/Active_Worlds) , and the more "mature" themed _Red Light Center_ (http://en.wikipedia.org/wiki/Red_Light_Center) . **************************************Check out AOL's list of 2007's hottest products. (http://money.aol.com/special/hot-products-2007?NCID=aoltop00030000000001) Content-Type: text/html; charset="UTF-8" [ AUTOMATICALLY SKIPPING HTML ENCODING! ] Rate This Message: http://www.cryonet.org/cgi-bin/rate.cgi?msg=30074