X-Message-Number: 8302 From: Date: Mon, 9 Jun 1997 15:11:54 -0400 (EDT) Subject: #8296 Seems to me Mr. McCluskey (#8296) is off the mark in several respects. 1. I said that someone living in a simulation and running experiments might not encounter surprises--things not implied by known rules--and thus might have reason to believe he is indeed in a simulation--since in the (or in a) real world, with the laws of nature not fully known, surprises are to be expected. Mr. McCluskey said this is circular reasoning, since it is based on observing a world I believe to be real. No, it isn't circular reasoning. In the discussion, we really haven't established any clear agreements about the conditions of the experiment; but presumably any simulation would be started by people much like us and in a similar, slightly more advanced civilization. If these assumptions are rejected, then discussion becomes much more difficult. Actually, we could hardly be in a simulation, under the terms of the discussion as I understood them, because the whole idea was that the simulated world (our planet and environs, maybe, with its people) would allow individuals to carry on their lives as they would have done in the real world. This could only begin at a future point in history, not now or in the past, since the capability does not yet exist. In any case--again, according to the terms of the discussion as I understand them--the simulated world would be as much like the real one as the programmers' knowledge permitted. Hence, under any reasonable assumptions, surprises (discoveries) would be expected in a real world, not in a simulated world (except possibly for deliberately programmed surprises, which one would think ruled out by the assumption of maximum verisimilitude). 2. I said that programmers usually write bugs in complex programs, and simulated programmers in sims and subsims would also. Mr. McCluskey says (a) you can tend to avoid bugs by keeping the rules simple, say quantum mechanics, and start with the big bang; and (b) if there is a bug at sim level X, you could start over at some point and eventually get rid of bugs, and a typical simulated person would observe no evidence of crashes. (a) Again, this changes the rules of the discussion, as I understood them. We are not starting a new universe; we are trying to continue our present world and present lives by simulation. The rules cannot be kept simple, because the world and the people in it are complex. (b) First, if you have to backtrack and rejigger the program, then my proposition was correct--the simulated lives (or at least some of them) did not continue as the original would. Second, the bug might (it seems to me) not necessarily "crash" the program, but instead just cause goofy results. 3. Mr. McCluskey bypasses the question of proof of the information paradigm by saying his reliance on the information paradigm is not a statement about nature but about his own values. My point exactly. The info folk believe it because they want to believe it. (In fairness, of course, they also have plausibility to help them, plus the lack of any definitive proof for any competing idea.) My position is the extremely simple one that, until we know more, it is premature to take any firm position. It could also be dangerous; there is evidence that at least some info people bypass cryonics in favor of hypothetical uploading. The major point is that values should not be considered arbitrary. I believe we can and should restructure our values based on biophysics and logic. 4. On the question of sim speeds, I'll just note a couple of possible ways in which they might be fast. One might involve "quantum computing." Another might involve just programming tricks, such as modules for certain biological or neurological functions, interchangeable among individuals, so that it is not necessary to model every detail of every individual separately. (Or every detail of every drop of water separately etc.) Robert Ettinger Rate This Message: http://www.cryonet.org/cgi-bin/rate.cgi?msg=8302